Light, digestible (indie) game reviews.
Caveblazers plays great in bursts.
*Based on updated Steam total play time.
Caveblazers is fun, humorous, and frustratingly ass-kicking.
Controls are responsive and complement the procedurally generated platforming level design. Unlocking and equipping starting perks — buffs, debuffs, items — aids in tailoring a playstyle for each run. Navigating levels is wall-jumping fun and combat feels solid. However, the bow is locked to 8 cardinal directions of fire — unable to fine-tune shot arc — and felt counter-intuitive, especially when the bow controls are reminiscent of those found in twin-stick shooters. There are lots of RPG-style items, weapons, spells, and power-ups to discover, and potions with random "unknown-until-drank" buffs/debuffs to gulp. You'll need these items to stand a chance against the brutally difficult bosses, which will likely require multiple attempts to defeat.
Caveblazers trims the rogue-like fat and provides a no-nonsense, challenging, action-platforming perma-death experience, but be warned, this game is not for the easily-frustrated.