Light, digestible (indie) game reviews.
Just one more run. Just one more run. This is the last run... Okay, one more.
*Based on updated Steam total play time.
Early Access Alert
Opinion is subject to change during Badass Hero's development.
I expect to get more play time with Badass Hero, but I feel confident recommending it in its current Early Access state after 4 hours.
Badass Hero is a hard game, expect to die and restart plenty of times, but it does become easier little-by-little thanks to a permanent character progression system often found in other similar modern roguelikes.
My first dozen runs of Badass Hero were about getting acquainted with the controls, enemy types, and character progression system, all the while "oohing and aahing" at the wonderful comic book graphic style. Once I was comfortable controlling my badass, it opened up advanced platforming techniques like air dashing while wall-bouncing grenades and shooting at baddies.
After choosing a comic book (thematic set of levels) to play, each run had me discovering and equipping various weapons and armor pieces, found with both numerical random stats and special effects: rocket launchers that could freeze enemies, machine guns that could make enemies explode on death, and armor that made me invulnerable while air dashing, just to name a few. This item system aided in making each run feel fresh and surprising.
There are moments where the random level generation went against me, creating what felt like unfair, near-impossible to beat rooms, but with the right items, health pool, and skill, I felt there was still a sliver of chance. But the game is made to play over and over again.
Does the thought of finding a shotgun with piercing bullets and chance to ignite enemies excite you? Go on then, be a Badass Hero.